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SESSION RE-CAPS

Previously on, "How the Dice Roll,"...
5th Day of Marpenoth 1367 DR.

Our tale starts in the quaint town of Wheloon in the Southern reaches of Cormyr. Each of our heroes (See Custom Page for Cast of Charcters), traveled to Wheloon as instructed by an event/dream/occurence that happened to each of them many years ago. In Wheloon the characters learned that their arrival was expected...in fact prophesized many years ago. They were each given the V.I.P treatment by ,Lord of Wheloon, Sarp Redbeard, and Trellian, barkeep of the Broken Drum. Although surprising, the warm welcome was heartily accepted by the characters...little did they know things were about to change.


The next morning the characters were stirred from their sleep. Town guards had gathered around the inn. The group ventured downstairs to see what was going on, except for Zerthimon, who hid under his bed. As soon as they set foot in the common room, a young citizen of the town pointed at them and shouted "That's them!! That's who I saw robbing the treasury!" The guards quickly put them under arrest, except for Zerthimon who was still hiding under his bed. Breanne protested like only a dwarf can, while Vaughn found comfort in knowing that justice must prevail. Zerthimon was wrestled from under his bed and the characters surrendered willingly and were taken to jail. THE END. J/k!!


Stripped of their belongings the group sat in their cells and could only wait. A few hours later they had a visitor, Trellian, the barkeep. He professed that the reason for their incarceration was his doing. He also told them about a goblet he lost, and how it was taken to the secret town of Farthis. So, they had to retrieve it for them, but thats not all, he also drugged their food with a deadly parasite that would kill them in 5 days time. If they returned with the goblet in that time, he would give them the antidote. They agreed. During the conversation, Trent swiped a vial of the deadly toxin from Trellian.


So off they went, to find the goblet. On the way the group was waylaid by a band of thieving orcs, but was able to fend them off.

When they reached Farthis, they found it to be heavily fortified, as well as unwelcome to ALL visitors. After much trial and debate, the nearby forest was set ablaze to cause a distraction. The guards stood fast, except for one who was set on avenging the death of his guard dog. He chased Breanne into the woods, giving the others an adequate distraction to climb the town walls. With the help of Nor, Breanne defeated the lone guard and his doggy. Soon the whole party found their way into town.No sooner had they set foot into town, had they found an admirer.

A lone captive whispered from his jail cell " Hey I know the location of Farthis' treasure, lemme out and I'll guide you to it." The group agreed and ambushed the guards manning the prison. To their surprise, another man was also in the cell, he sat quiet in his own concentration. As soon as the group opened the cell to let the treasure hunter out, the other man quickly lept out of his manacles and KO'd him. A bitter argument ensued, nearly culminating in sword blows, until, Genos the fellow who KO'd the other prisoner, revealed that the man was a guard posing as a prisoner, perhaps to lead the characters, not to treasure, but something far sinister. Genos agreed to stay with the party awhile, in search of knowledge. He obtained info from his captors, that a local wizard had learned of the treasures location. After some searching the group found the Wizards home, and also the cold dead Corpse of the homes owner. After some perusing of the house, the group uncovered a riddle written by the Wizard that revealed the treasures location. "The man who made it didn't need it. The man who bought it didn't use it. The man who used it didn't want it."

Using his sharp elven wit, Trent proclaimed the answer to be a grave. The group quickly scrambled to the town graveyard, and ... Trent was right. After removing only a thin layer of dirt, an unmarked gravesite, revealed an opening that led down. With only a few more days to live, the group bravely ventured down into the depths of the earth. . .

8/25/00
After running into a trap in the first room of the dungeon the group decided to rest and recuperate for the night. The next morning they continued on. There they fought foul orcs and confronted dangerous traps. Finally after surviving the underground lair, they met with the town's captain, who was guarding the front gate, but then disappeared. He unveiled his evil plot to rule the land by paying off a dragon to overtake the neigboring kingdoms. After hearing his bragging and threats, the group had had enough, they drew their swords and attacked. With their numbers advantage they were able to best the captain, and he reluctantly revealed the location of the beasts lair.


The group hastily followed the trail leading to the lair hoping to find the goblet that would save their lives. Shortly they were upon it, but after some investigation they found that this was not the home of a dragon, but a few clever ogres. Bravely the heroes took the ogres on in combat and were able to defeat them. (The ogres were probably drunk.) They recovered what treasure was there along with the goblet. Now all that was left was to return to Wheloon and exchange it for the antidote.


When the arrived in Wheloon, Trellian was waiting for them. Neither side was willing to make the exchange and when Vaughn detected evil intent from Trellian, swords were drawn. They quickly killed Trellian, but witness to all this was Sarp Redbeard, who was to say the least surprised to see the characters out of jail, and even more surprised to see them killing Trellian. After seeing this, Redbeard and the guards restrained the characters and put them back where they had started...in jail.

The next day the characters awoke, despite Trellian's threat that they would be dead after five days time. Their insides hurt like hell, but they were alive. Their public trial was set for that afternoon. Meanwhile, Dnilb, and Sterling entered town in search of adventure. The streets lined with townspeople to partake in the trial. They quickly called for the head of the party, but a worthy voice asked for pardon. The wealthy Coverton heir, Casedahk Falash III, eagerly offered double the money stolen from the treasury in exchange for the groups freedom. The crowd was easily swayed by is charismatic ways. Dnilb, and Sterling began following the party around and got acquainted with them. Falash then invited the group to a lavish party at his mansion, in their honor later that evening. In the meantime the group decided to visit a nearby swimming hole.

On the way there they found a camp of bandits who had taken captive of a young maiden. They bravely fought and defeated the bandits. The maiden then invited them to her father's manor. The group agreed and walked the short distance to retrieve a possible reward for rescuing the man's daughter. Upon arriving at his dark home, suspicions began to arise about the kind of man this guy was. He slept during the day, didn't like fire, and his bedroom was deep in the house's dungeon. Curiosity got the better of our heroes and they found out that this man was indeed a vampire. An attempt to charm the paladin failed, and Nor nearly became the latest addition to the household if not for a bold rescue by sir Vaghn. The party high tailed it out of their and found yet another reason to mistrust maidens who still look beautiful with black eyes. Next stop, Falash's par-tay!


At the party the group met the other guests, some of them also adventurers, others nobles. Things were going good until Falashed announced that a storm had destroyed the bridge to the mansion stranding all the guests. Things got worse, during dinner, strange supernatural events began occuring, strange sounds, flying silverware, the usual. Falash reveald that his house was indeed haunted, and the Guest of Honor were just the berks to investigate.


After awhile of scouring the mansion the lights went out and a deep scary voice spoke, saying "You dare challenge Belak, venture into my domain, you will die!" Breanne was then walloped by an unseen attacker. Even worse, one of the other guests turned up dead! Falash then began to spill the beans. The Mansion was built upon an ancient fortress where a vampire was slain. The stake used to kill the vampire was still fertile, and a tree sprung up where the undead was felled. Many years later Belak a strange hermit traveled to Coverton manor in search of the tree, he ventured deep into the earth and never returned. Since then, every year on the date he arrived, guests and family members have been dying. Last year Falash sent three adventurers deep beneath the house to slay the evil growing down there...They never returned. Now our ragtag bunch of heroes were up to the task, so they ventured down into the unknown.


After defeating a bunch of humongous rats, they discovered the ancient citadel upon which Coverton Manor was so foolishly constructed. After venturing through the halls, and messing with some strange glowing globes the group encountered Meepo, a deformed kobold. Meepo guards the dragon, which just happened to be stolen by the goblins. Meepo took the berks to his leader, Yusdrayl, who was willing to grant them safe passage throughout the citadel if they could return their dragon mascot. He also told them that Belak lived deep below, and was commanding the goblins. Where to next? We shall see next time on: "How the Dice Roll."